At last, a chance to use all your powers! Time to pull out all the stops and hit him with everything you’ve got. In terms of expediency, it’s faster to skip the fiddling around with the spell menu and just mash the attack button.īut then you come to a boss fight.
I can kill this loser in four combat rounds, or I can spend a round de-buffing him so he’ll die in three. Debuffs are useless against mooks if they don’t pay for themselves in terms of combat rounds. Buffs can be annoying if you have to constantly refresh them at the start of every fight. One of the things I’ve never liked about D&D as mediated by a computer: When buffs and de-buffs are both a huge part of the mechanics and yet often a dumb waste of time Extra sad panda points: When they’re inconvenient and require mucking about in complex flow-breaking spell menus. I have room in my heart for a game where your adversary is a schemer, but actually crumbles fairly quickly in combat (AND NOT IN A CUTSCENE) when you finally cross blades Or fists, or laser guns, or whatever. Game developers have explored the “maniacal power-hungry brute” archetype pretty thoroughly by now. Also, I really want to see a game that employs my concept for reconciling Malak’s verbal bravery with his acts of cowardice. While I’ll probably never play through KOTOR again, I still think there’s a lot to love about the game. I know we’ve been kind of negative for the last few episodes, but I like that we had a lot of fun in this last installment. I know in the past we said we were going to do Fallout 4 next, but the crew is actually not eager to start another marathon game after finishing this one, so we’re going to do something short in the interim. The previous record holder was Fallout: New Vegas, which ended at episode 55. So here it is, the end of the longest season (by episode count) of Spoiler Warning.